Ruinarch is based on a concept many of you have thought of at some point. What if, instead of building up villages and hunting down hostile monsters and evil overlords, you were playing as the Dark Lord?
It’s been done most famously in Dungeon Keeper or Overlord, but those were quite conventional structurally. Sure, you were playing as the baddies, but still doing mostly the same things as in other games, twirling your moustache the whole time. Ruinarch feels not like one of those thematic remixes of an established structure, but an attempt to build a new subgenre. Now that it’s reached a full release, it also, sadly, feels like a demonstration of how difficult that really is.